Metrodome

Turn up the juice to
wow the audience!

3D - Digital Game

Fifth Semester Project

Team members: Sam Luckhardt, Mascha Camino, Nikolas Klein, Zoe Koc, Carlo Di Paolo, Maximilian Pichler, Hanna Borbola, Benjamin Grill, Sofia Valdes, Julia Hein

Genre: Rogue-like,  rhythm-based action slasher

Development Time: April 2019 - Juni 2019

Game Engine: Unity 3D

Language: English

Metrodome is a  rhythm-based action slasher with roguelike
progression and dynamic intensity. As a fancy dancer you have to slash all enemies with your fire like dance moves and defeat the mighty boss in a glorious colloseum

My Role in this Project:

  • Environment Art

© 2020 by Julia Isabell Hein