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3D - Digital Game

Fifth Semester Project

Development Time: April 2019 - Juni 2019

Team Members: Sam Luckhardt, Mascha Camino, Nikolas Klein, Zoe Koc,

Carlo Di Paolo, Maximilian Pichler, Hanna Borbola, Benjamin Grill, Sofia Valdes, Julia Hein

 

Genre: Rogue-like,  rhythm-based action slasher

Game Engine: Unity 3D

Language:  English

 

Metrodome is a  rhythm-based action slasher with roguelike progression and dynamic intensity. As a fancy dancer you have to slash all enemies with your fire like dance moves and defeat the mighty boss in a glorious colloseum.

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My Role:

Environment Artist

Tools I've used:

Maya

Unity 3D

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