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3D - Digital Game
Fifth Semester Project
Development Time: April 2019 - Juni 2019
Team Members: Sam Luckhardt, Mascha Camino, Nikolas Klein, Zoe Koc,
Carlo Di Paolo, Maximilian Pichler, Hanna Borbola, Benjamin Grill, Sofia Valdes, Julia Hein
Genre: Rogue-like, rhythm-based action slasher
Game Engine: Unity 3D
Language: English
Metrodome is a rhythm-based action slasher with roguelike progression and dynamic intensity. As a fancy dancer you have to slash all enemies with your fire like dance moves and defeat the mighty boss in a glorious colloseum.
My Role:
Environment Artist
Tools I've used:
Maya
Unity 3D
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